Just as the wizards
spell casting ability is divided into schools of magic, cleric spells are
organized into Domains. Domains represents a group of
related spell powers granted by a particular deity, so a power of war usually
grants access to the domains of Combat and Protection, a power of nature
usually grants access to the Domain of Nature, clerical Domains are organized
in this scheme. While wizards generally have the ability to cast spells from
any school unless specifically stated
otherwise, clerics are strictly limited to the domains their deity grants them
access to. In other words, the organization of cleric spells governs which
spells a cleric can cast. This makes it difficult to create new domains of cleric
spells, since a great deal of work must be done to retrofit any new domains to
existing priesthoods that should have had influence in the new domain.
Clerical Power
The core of prieslty magic is devotional power. This
power comes from the dedication of ardent followers and clerics. It is not
something that can be manipulated directly, although it is the source of power
for spells. Unlike magical energy, devotional energy is not tied to a
particular character class. Ordinary people are as much a source of this power. Only clerics are significantly different,
their lifelong dedication to their god being the wellspring for even greater
power. Not everyone is a source of devotional energy. Almost every character
generates a small amount of power, but only those persons dedicated in their
beliefs provide the amounts needed for clerical magic. Even at this level, the
total energy provided by each person is very small. Sincere belief is the most
important factor. Before its power can be harnessed, the devotional
energy of a cleric must be gathered and concentrated toward a single effect. Once focused, the devotional energy
provides power needed to maintain a spell effect, increase its area of effect,
or create a number of other different results. The power of Devotion more or
less dictates the % to cast any miracle deriving from the powers of a God.
Devotion is affected by the characters personal traits as directed by the Dogma
of each Deity. A baseline for each trait is given in each Dogmas descritpion.
If a priest is devout and as close to his god as possible his devotion will be
rewarded, if on the other hand he fails his duties and does not abide the
actuall Dogma of belief from his Deity he may not be allowed to draw upon holy
faith or they may even catch the attention of some other Deity.
Our faith spell system and Domains of Influence
There are many Domains that are used to reflect the
portofolio of each Godly dogma, clerics are able to draw powers of faith
deriving from that dogma and that portofolio. Thus clerical magic while itself
is considered devotional and result of the faith of the vessel, it is all in
all another type of magic.
Devotion
fuels the power to call upon the will of the Gods. While a devout and faithful
character posesses the special skill of Devotion and accordingly follows the
doctrines and dogma of a religion he has at the same time access to the powers
of the Domains directed by his Deity. Thus if Devotion is the fuel, the Domains
are the way with which each Deity manifests its Dogma. Thus the Cleric is a man
of true faith. Faith on the other is hand is closely tied to the Doctrines of
the Dogma of each Deity, which is taught throughtout the churches of Cerilia.
If a Cleric follows closely the Dogma and devotes his life and work to his God
he will probably receive the ulitmate reward, miraculous powers. Devotion works
as much as all other skills, the main exception to this is that Devotion is not
a skill that produces some sort of effect first hand, although it reflects
tottaly the pure faith and dedication a man has to the doctrines of a faith,
the higher that mans faith is, the higher will the devotion rise. Devotion is
closely related to three Character traits of the the Trait system according to the Dogma.
A baseline of the Minumum trait score required is given to each Deities
description. The higher the player grows in a trait the more powerful his
devotion will grow, the lower it gets the furthest the character moves away
from his faith. Each rank of Devotion grants a 10% in all the Domains of
influence the player has, if the Devotion power ever reaches 0, the player has
permanently lost communication with his Deity and this must be a good goal for
a campaign of attonement.
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